Oracle Life [Extra Quality]
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Bonus Spells: detect undead (2nd), lesser restoration (4th), neutralize poison (6th), restoration (8th), breath of life (10th), heal (12th), greater restoration (14th), mass heal (16th), true resurrection (18th).
Channel (Su): You can channel positive energy like a cleric, using your oracle level as your effective cleric level when determining the amount of damage healed (or caused to undead) and the DC. You can use this ability a number of times per day equal to 1 + your Charisma modifier.
Enhanced Cures (Su): Whenever you cast a cure spell, the maximum number of hit points healed is based on your oracle level, not the limit based on the spell. For example, an 11th-level oracle of life with this revelation may cast cure light wounds to heal 1d8+11 hit points instead of the normal 1d8+5 maximum.
Life Link (Su): As a standard action, you may create a bond between yourself and another creature. Each round at the start of your turn, if the bonded creature is wounded for 5 or more hit points below its maximum hit points, it heals 5 hit points and you take 5 hit points of damage. You may have one bond active per oracle level. This bond continues until the bonded creature dies, you die, the distance between you and the other creature exceeds medium range, or you end it as an immediate action (if you have multiple bonds active, you may end as many as you want as part of the same immediate action).
Spirit Boost (Su): Whenever your healing spells heal a target up to its maximum hit points, any excess points persist for 1 round per level as temporary hit points (up to a maximum number of temporary hit points equal to your oracle level).
Upon reaching 20th level, you become a perfect channel for life energy. You become immune to bleed, death attacks, exhaustion, fatigue, nausea effects, negative levels, and sickened effects. Ability damage and drain cannot reduce you below 1 in any ability score. You automatically make saving throws against massive damage. When you are below 0 hit points, you do not die until your negative total is in excess of twice your Constitution score.
To help you plan ahead, below is a visual roadmap that captures Oracle Database Releases from 11.2 onward, showing the lifetime support stages (Premier, Extended) and the Error Correction windows for each release. Note, not all releases are eligible for Extended Support (i.e. 18.104.22.168, 18c).
1 Oracle Base Database Service, Exadata Database Service on Dedicated Infrastructure, and Exadata Cloud at Customer follow the same support life and error correction schedule as on-premises dates unless otherwise noted in Table 1 above (for example, 22.214.171.124 MDS). Also, Extended Support is bundled with these services and does not require additional fees. These services will not be covered under Sustaining Support and Oracle makes no commitment that any cloud service instances will continue to run after the end of their support life (Premier, extended, error correction, or MDS). We will not disable any installed databases upon the expiration of support, but the underlying infrastructure will continue to be updated. The infrastructure updates may render the unpatched databases inoperable. We make no commitment as to how long any unpatched databases will continue to run.
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After going back and forth over what type of character I wanted to play I decided on the the Spirit Guide double life oracle. I'm going to be buffing the party and taking on the main healing role. However, I'm stuck on what race to be. I can go human for the extra feat, elf for the Class bonus option, or kitsune for some extra SLA per day, or create my own race with about 11-12 points.
Go kitsune and pick up the wrecking mysticism curse. Let's you trade away your mystery spells (which you get anyway from the life wandering spirit) for magical tail feats for cool SLAs. Otherwise you end up with knowing the same list of extra spells known twice.
Life oracle is a somewhat feat hungry build. You almost have to take fey foundling, because life link is all about healing others by healing yourself. Then you have to have selective channel to be able to heal in combat. And with all of those extra channels, it'd be wrong not to grab quick channel.
So, the bonus human feat is super tempting, but if you can wait it out, the kitsune wrecking mysticism is like getting several fun bonus feats over the life of the character. It's a tough choice. lv1 fey foundling
Hello, I play a lvl 9 assimar life oracle spirit guide battle/fire. I would never go double life. You loose your revelations and the best part of spirit guide, the extra spells, for some extra channels...I have quick channeling and 6 uses a day of channel which is plenty. Normaly I use 2 quickened ones and 2 normal. Channeling really isn t that powerfull that you build a whole character around it. You ll have plenty of low lvl spells to heal out of combat and channeling does fall behind the big hits of enemies.I don t have life link but i always use shield other on the party barbarian. 5 hp a round isn t going to safe anyone at lvl 8 where some mobs do 30+ hp dmg a hit. So fey foundling really isn t necessary. From the race suggestions you gave I would probably choose Kitsune for stats, style and the enchantment bonus. Halfelf also is very apealing for the extra spells known, specially if you re the only support class in your group. I miss out on the xtra spells so my most important magic item is a mmnemonic vestment, which allows me to use 1 scroll without expanding it. Else you ll use up all your slots with cure spells.If i would rebuild my character i would take a cool caster mystery like heavens or lunar for battlefield control and use life spirit guide to get the channeling at lvl 7. Life oracles really aren t that exiting to play at low lvls, but I do love my high lvl oracle and the flavour is really strong.
Quick channel is pretty powerful. It allows you to heal your allies, while still having a standard action to cast spells to end the encounter sooner. And quick channel uses up two channels which can be expensive for most channelers, but not the double life oracle.
As for feats:1. Fey Foundling3. Selective Channeling5. Quicken Channeling7. Beacon of hope9. Reactive healing11. Extra revelation: life link (Oracle's is better than the Spirit Guide version)
My only issue is picking spells known. I'm going to keep away from the cure spells because I can perhaps get a wand of CLW and bless hopefully. Plus with all the channeling, life link, and such I don't think I'll need the cure spells to be known
There's no point to life link at level 1 I would only be able to use it for 1 use then cut it off before I possibly die myself. I can gain revelation oyher ways till I get it permanently at a higher level. It's use with shield other is really good.
You ll need the druid to help you out with some of the remove spells, else your list will be very limited. That s why I say it makes no sense to go double life. You need those extra spells known from the spirit guide, it s the whole reason you take the archetype. As a spontaneous caster your spell selection is extremely limited and expanding it is what s gona give you the power. You ll have plenty of spells and heals to throw around but what you lack is versatility and that s what makes the spirit guide one of the best archetypes for oracles. What i don t like about life link is that it makes it basic necessary to heal 2 people every round, yourself and the person being hit by the big mob. While alot of the healing is wasted on people who aren t really in danger. Shield other makes it so that you don t always have to run to the frontline everytime your tank is being hit. You re absorbing enough dmg that he ll stay alive for another round and you can do something else then channel every round. Which is a really bad use of your actions. I just feel you re pumping all your ressources into channeling. Your making yourself a healbot.
I did not take any channeling feats except selective channel, since the ability is second rate and falls beside the way in the teen levels. At least it does for a life oracle. Unless you get access to channeling options, the ability finally stays unused (and you need your movement actions).Since my experience was thus, I cannot recommend investing feats into channeling. There are others you might like: improved initiative, spell penetration, reach spell, divine intervention.Also, any extra revelation is a feat wasted. In the end you get all of the useful ones without it.
Channeling is not second rate when combined with life link. Life link allows you to more evenly distribute the damage among the party before healing it all with a channel. And also, The bonus of fey foundling with channel is pretty big.
I did not take any channeling feats except selective channel, since the ability is second rate and falls beside the way in the teen levels. At least it does for a life oracle. Unless you get access to channeling options, the ability finally stays unused (and you need your movement actions). 1e1e36bf2d